Design papermodel with MetaSeq : Part 5

After finish fuselage’s work, I will continue on tail but before do anything, I want you to choose menu > Panel and select Object Panel to open an Object Panel. You will see Object Panel appear on screen. MetaSeq can work in own object like layer in another graphic program. Obiect panel can help you to split design into section like Fuselage’s section, Wing’s section or Tail’s section. Object Panel has some button you need to know as New, Clone, Delete, Prop, Misc each button have meaning itself, New use to create a new object, Clone use to duplicate object into new object, Delete use to remove no need object, Prop is a property of current onject. Eye icon in front of each object is use for hide or unhide that object, key icon in front of each object use for lock or unlock object.



Open your Object Panel then double click at Obj1 (Double click at object’s name is a fast way to go to object’s property) and rename from Obj1 into Fuselage then close object property windows, Click at New button to create a new object, Double click at new object you create and rename to Tail. Hide Fuselage’s object by click at eye icon in front of object name. Click at Tail’s object to tell program that you want to work in that object.





Now you can work on tail’s object what not effect in fuselage’s object, He P1073 have a v-tail wing according to 3-views drawing. I begin doing a tail with Create tool. Change viewport to Left and click at Create tool, click at line button on Create face’s windows. Begin make a line according to 3-views drawing like below.



Change viewport into Front viewport, select pull tool in left toolbar and crop all of line you create in previous state then drag line straight into right hand. Pull is a tool to create a face according to line you create.



Crop to select tip of tail you create and resize in Y Axis like below.



Change viewport into Top viewport, Adjust each point of tail’s tip into shape like drawing use Edit panel.



Go to Front viewport, adjust tail’s tip to its position via Edit Panel like below. Now you have finish an easy tail, save your work and take a breath.



Design papermodel with MetaSeq : Part 4

#3 Begin modeling (Continue)

Look carefully in 3 views drawing to see how to manage 3d shape to look like 3 views drawing as we can. If you see Front view, you will see this aircraft is not round like cylinder we add into workspace. Shape of fuselage is look like oval shape. So first thing you need to do is modified youe cylinder from round shape into oval shape. You can use Edit panel to do in this case. Change viewport to Front viewport (by click at blue rectangle at topright corner of front viewport) zoom into your cylinder use your mouse wheel. Make sure that everything look comfortable to edit. Make sure that Pt and Ln button in topleft viewport is press (To tell program that you want to see point and line of mesh). As a polygon base program you need to edit point your self. You can crop a point you want by drag a rectangle over point you want. If you can not drag as recangle, make sure that Rc button in Edit Option toolbar is press (see picture).





Play with point via Edit panel and make shape of cylinder in front viewport as picture below.



Change viewport into Left viewport by click at 4 color rectangle at topright corner of viewport to go back to 4 view port’s screen and click at red rectangle in topright corner of left viewport. Scale viewport to make it comfortable to work. You need to separate fuselage and scale to make cylinder we create like 3 views drawing. I decide to separate fuselage into 7 pieces. You can use knife tool to cut fuselage into number of pieces you want. Knife tool is a one of tool in command’s tool bar. See picture below.



After finish using knife tool to separate fuselage, you need to adjust size of each section according to 3 views drawing. You can use Edit panel in this case. Crop point you need to work and scale it in whole axis (x,y,z). try to adjust your mesh follow through my sample below. If you don’t have experience with Edit panel’s work, You need to save a backup before adjust. Edit panel is a heart of MetaSeQ, you need to practice more to make you familiar with Edit panel.



Change workspace into bottom viewport (I think no need to tell you about how to change viewport). You will see that shape of fuselage is not the same with 3 views drawing. You need to adjust your mesh. Scale you mesh in only x-axis because if you scale you mesh in whole axis (x,y,z) your mesh will have a wrong shape in another views. Use my sample below and try to scale yourself.





Check your mesh in Pers view for your satified. If your mesh look no good, adjust each point you want. Below is my mesh after adjust some point to make fuselage look good…Save your file after you finish work with fuselage.

Design papermodel with MetaSeq : Part 3

#3 Begin modeling

After we successful to add 3 views drawing into each viewport, we need to create a mesh according to 3 views drawing. MetaSeQ is polygon base CAD, that’s mean we need to create all surface yourself different from Rhino what is NURBS (Non Uniform Rational Basis Spline) What surface can create by a compound of curves. We can create mesh inside MetaSeq by 2 different methods. First is use Primitive tool what can create basic shape of mesh such as cube, cone or Sphere. Another method is create mesh by add point of surface directly into workspace use Create tool. Below is picture of Primitive and Surface tool.



I will not deep in detail about both tools because JayBat explain clearly on his tutorial (http://www.zealot.com/forum/showthread.php?t=155969). We will straight into create mesh according to 3 views drawing.

Study 3 views drawing and decide to make a cylinder for a fuselage. I always use 16 faces of cylinder for fuselage. How? …Very simple, just click at Primitive tool, click Cylinder button and click Property button. There is a new windows appear…Simply change a value of U’s editbox into 16 and close this windows. Program will remember that you want to create 16 face cylinder. You need to click at create button to add cylinder into workspace.






After create a cylinder, you need to rotate 90 degree in X-Axis follow through 3 views drawing to be a fuselage. There are 2 ways to rotate mesh, by Rotate (Rot) tool and by Edit Panel. If you use Rotate tool, you need to select mesh you want to rotate and click at Rot button in Toolbar. Cick at X-axis and input number of degree then click OK, Mesh will rotate follow through axis and degee you input.





After rotate cylinder 90 degree in X-Axis, Click at Img button to show your drawing what we place before. Adjust cylinder to fit into 3 views drawing. Use Edit panel to scale, move. Edit panel is a set of command buttons. Command buttons are in 3 groups Move, Scale and Rotate. Each group devide into each axis X, Y, Z. Simply click and drag in each button to activate each function. Such as if you want to scale object, just click at object you want to scale and drag Scale button into left or right side to increase or decrease scale.





As you see in above picture that 3 views drawing is not in its place yet. You can move 3 views drawing by use BkImg tool. You need to click at BkImg at toolbar and drag a 3 views drawing into location you want as below.



And below is result after use Edit Panel to scale and move cylinder according to 3 views drawing.



To be continue...


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